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Saturday, June 30, 2012

Re: [SurroundSound] Re: Bit Rate Resolution, Sampling Rate, Upsample, and Lossless vs. Lossy ....

Additionally most cloud computing and streaming will require better ways to compact and expand large datastreams to portable as well as other hardware devices. I could predict that tradition will dictate that the methods of transmission of entertainment used in the past I.E. analog compressiion of signals, matrixing, frequency modulation, will carry over to the digital relm with those technologies using their counterpart methods lossy codecs and various data reduction methods. And afterall, the discussion we are having is most average humans can't tell the diference so as in the past why would or should anyone investigate or market an alternative or otherwise?

On Saturday, June 30, 2012 10:37:38 AM UTC-5, zoop wrote:

'portable devices' are still extremely popular, you know.
Sent from my Verizon Wireless smartphone

lokkerman <phil.steeples@gmail.com> wrote:

>the point is this:
>Why do we need lossy today? Apart from portable devices coding such as
>FLAC should do, so why lossy?
>
>On Jun 28, 8:07 pm, "Steven Sullivan" <ssu...@panix.com> wrote:
>> Interesting mp3 listening test results here
>>
>> http://www.codinghorror.com/blog/2012/06/concluding-the-great-mp3-bit...
>>
>> some discussion of them here
>>
>> NB as it relates to this thread: DTS and AC3 are different lossy codecs
>> from each other, and from LAME -- you can't assume the audio quality
>> achieved at X bitrate is the same in all.  But the general trend is that
>> the ability hear difference between original and lossy goes down as
>> bitrate goes up, and that for a given codec there is a rate threshold
>> beyond which very few untrained listeners can reliably tell the
>> difference.
>
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